Spolszczenie Saints Row The Third

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More Spolszczenie Saints Row The Third images. Saints Row: The Third is a game in the Saints Row series. The game begins with the player 'on. Amazon.com: saints row the third pc. Interesting Finds Updated Daily. Amazon Try Prime All. Saints Row IV is to Saints Row: The Third what Saints Row: The Third.

Some games create atmospheric worlds that attempt to draw you in with moving stories about characters seeking a second chance, or cast you as troubled superheroes who push themselves to the limit to fight evil. Saints Row: The Third is not like those games.

Rather, it’s the kind of game that gives you weapons called apocafists with which you can punch people, instantly making them explode in a bloody mess. The Third won’t impress you with knockout visuals, move you with an absorbing story, or engage you with challenging combat.

What it does, better than just about any game before, is embrace the idea of an open world as a place for play, constantly giving you access to awesome new toys and providing you with no shortage of exciting opportunities to use them. No knowledge of earlier Saints Row games is needed to jump into the insanity of The Third. Following an incredible opening sequence that involves the kind of bank heist that only the Saints can pull off, the gang is transplanted from their hometown of Stilwater to the city of Steelport. As their leader, it’s up to you to lead them from upstart newcomers to rulers of the town, which means frequently coming into conflict with the local gangs, the masked Luchadores, stylish Morningstars, and Tron-inspired Deckers.

Along the way, you meet some great new characters, like Oleg, a strongman so huge, he can only ride in the bed of pickup trucks and who defies expectations by being learned and philosophical. And at key moments, the action is energized by fitting uses of music; the pounding rhythms of Kanye West’s “Power” make a great early set piece even more exciting, for instance, and a fun sing-along between your character and another creates feelings of warmth and camaraderie among the Saints. Occasionally, the game’s “anything goes” tone goes a little too far–a mission that uses human trafficking of sex workers as a plot point to support its cartoonish mayhem is one example–but the story typically succeeds at being absurd, goofy fun.

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DESCRIPTION Saints Row The Third is a relief, like stretching after being locked in a box for hours. It’s an end-point for the evolution of a series that began life as a straightfaced and somewhat crass GTA clone, but with this iteration finally emerges from that shadow. Saints Row The Third feels fresh, and the reason for that is the value developers Volition place on three little letters: f-u-n.

The game doesn’t so much do its own thing as attempt to do everything (except be serious). It’s why the dictionary definition wouldn’t have helped anyway – what Saints Row is all about is unique to videogames. Every single game depends on the player’s agency, but this thing is obsessed: encouraging it, indulging it, rewarding it.

It wants you to do, well – anything. Let’s be clear: this isn’t a revolutionary game, and ‘go anywhere, do anything’ remains a sandbox catchphrase rather than a literal description. But this is a special game. Every single weapon has a uniquelyanimated melee attack that smashes your target right in the sack (or crack, equality fans).

No messing, and no coy camera angles either – there’s no doubt where the shotgun barrel is being slammed, or what its effect will be on the unfortunate. Ladies get the same groin-bruising treatment, and crumple in exactly the same way. NO INHIBITIONS Give a player a nice, neat open world and they’ll enjoy it for a day.

Give them the tools to author total havoc in an unscripted world while acting like a sociopath, and they’ll do it forever. Call it empowerment, escapism or moral corruption, the fact is none of us will ever pilot a jet through an urban centre, nevermind call an airstrike on a traffic jam. You probably wouldn’t want to. From one angle, these things seem like exactly what games should deliver – experiences we’ll never know in real life, dialled up and with no strings attached. Possibilities are key. Dry Patch Of Skin Near Mouth. You just wouldn’t think of doing half the things you can here, and that’s its best surprise. Why not hit people with a giant purple dildo?

Headplant someone and land in a perfect pose? One mission involves a rival gang’s boatful of hookers. You can blow it up, filling the water with silicone and STDs – that’s science fact – or you can assault the boat and rescue the poor ladies, reinstalling them at the Saints’ base and raising your own gang’s ‘morale’. In recent years, choice in games has usually meant some grim binary decision about whether to incinerate an orphanage or cut off your best mate’s knackers. Developers are obsessed with consequence.